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The Father Brown Mysteries: A Game of Holy Deduction

A Print & Play Mystery Deduction Card Game · Inspired by G.K. Chesterton · By Perewinkle Technologies LLC

 

"He had a face as round and dull as a Norfolk dumpling — and one of the most penetrating minds in England."

 

Step into the fog of Edwardian London. A body has been found. The suspects are many — and only one mind can cut through the misdirection, disguise, and human sin that hides the truth.

 

The Father Brown Mysteries is a deduction card game drawn from G.K. Chesterton's beloved stories. Gather clues, interrogate suspects, explore crime scenes, and race to deliver your Verdict before a rival beats you to it — or your hidden adversary escapes into the dark. Download, print, cut, and play tonight.

2–5 Players (Group) · 1 Player (Solo) · Ages 13+ · 60–90 Minutes · 12 Mysteries · 150+ Cards

 

TWO COMPLETE EDITIONS — ONE PURCHASE

Your download includes both the Group Edition (2–5 players, competitive) and the Solo Edition (1 player, campaign mode) as separate print-ready files. Same world. Two completely different experiences.

 

GROUP EDITION — Competitive Deduction for 2–5 Players

Race your fellow investigators to unmask the criminal first. Choose a character, build your hand, and work through six card decks — gathering Clue tokens, flipping Location tiles, and spending resources to deliver Verdicts on each of the 12 Mysteries. Most Insight Points wins.

  • 6 Colour-Coded Decks — Clue, Case, Suspect, Evidence, Deduction, and Events
  • 10 Playable Characters — Father Brown, Flambeau, Valentin, the Journalist, the Doctor, the Mystic, the Vicar, and more — each with unique abilities rated ★★ to ★★★★
  • 12 Location Tiles — placed face-down; flip to explore the scene and trigger bonuses
  • 10 Token Types — Insight Points, Clue, Flambeau, Witness, Deduction, Evidence, Alibi, Sapphire Cross, and Innocence
  • Scotland Yard Action — spend Alibi tokens to force rivals to discard cards
  • Full Scoring System — correct Verdicts earn IP; wrong ones cost you dearly

 

SOLO EDITION — A 3-Act Investigation Campaign

A fully redesigned solo experience. Solve all 12 Cases across three Acts while a Hidden Adversary pulls strings from the shadows. Solve 8+ Cases for Victory. Solve all 12 for a Perfect Victory.

  • Hidden Adversary System — draw 1 of 6 villain cards face-down at setup. Revealed at Case 5, they immediately reshape the endgame
  • The Scheme Track — a rising tension mechanic (0–8) that escalates with every mistake. At Scheme 8: Final Confrontation
  • 3-Act Campaign — Act I: The Innocent Priest · Act II: The Hidden Pattern · Act III: The Final Confession
  • 3 Solo-Exclusive Decks — Ordeal, Breakthrough, and Mystery cards
  • Mercy or Justice Ending — spend Innocence tokens for mercy, or Alibi tokens to defeat the Adversary outright
  • Campaign Record Sheet — track your progress across all three Acts

 

The 6 Hidden Adversaries:

Flambeau (Unrepentant) [Str. 9] — Every Verdict costs more The Shadow Conspiracy [Str. 7] — Every Ordeal raises the Scheme The False Prophet [Str. 6] — Witness tokens halved against him The Corrupt Magistrate [Str. 6] — Controls Scotland Yard; destroys Evidence The Invisible Murderer [Str. 5] — Only Location tiles can reveal him The Sinner Seeking Absolution [Str. 4] — Mercy is your best weapon

 

THE 12 MYSTERIES

Every case drawn from The Innocence of Father Brown by G.K. Chesterton (1911):

I. The Blue Cross — Soup thrown at walls, labels switched, windows broken after being paid for. II. The Secret Garden — A headless body in a locked garden. III. The Invisible Man — Four men watched. No one entered. A man was found dead inside. IV. The Queer Feet — A waiter's tap and a gentleman's tread — one pair of shoes. V. The Sign of the Broken Sword — Where does a man hide a body? In a battlefield. VI. The Wrong Shape — The detail that doesn't fit always matters most. VII–XII. The Hammer of God · The Eye of Apollo · The Sins of Prince Saradine · The Flying Stars · The Honour of Israel Gow · The Three Tools of Death

 

THE INVESTIGATORS

Father Brown ★★ — Identify Suspects without spending Clue tokens. Mercy reduces the Scheme Track. Aristide Valentin ★★★ — Verdicts cost 1 fewer CL. Scotland Yard action is free. Flambeau (Reformed) ★★★★ — FA tokens free. Once per Case: bypass the Verdict cost entirely. The Curious Reporter ★★ — Free Clue card every turn. Solving a Case earns +3 bonus IP.

  • 6 more characters in the Group Edition, each with unique abilities and starting tokens.

 

PRINT & PLAY — READY TONIGHT

  • Download — both files delivered instantly after purchase
  • Print — open in any browser, A4 paper, 100% scale
  • Double-sided — print card backs on the reverse of each sheet
  • Cut — colour-coded borders make sorting effortless
  • Play — setup under 10 minutes

 

No waiting. No shipping. Print as many times as you need for personal household use.

 

LICENSING

Personal use licence included — single household, non-commercial use. Commercial use requires a separate licence: games@perewinkle.com

 

RETURN POLICY

All sales are final. Digital products cannot be returned or refunded once purchased.

The Father Brown Mysteries: A Game of Holy Deduction [Print-and-Play]

SKU: 00028
$17.99Price
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